Helldivers2アーマーパッシブ:包括的なガイドとティアリスト
Helldivers 2は、鎧を軽く、中程度の、重いタイプに分類し、それぞれにモビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全な概要と、ロードアウトを最適化するのに役立つティアリストを提供します。
すべての鎧のパッシブとその効果
次の表には、現在Helldivers 2にある14のアーマーパッシブが詳しく説明されています(1.002.003ゲームバージョンの時点)。覚えておいて、ボディアーマーのみが受動的な能力を付与します。ヘルメットとケープは追加のボーナスを提供しません。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (like headshots); prevents chest injuries (like internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
アーマーパッシブティアリスト
このティアリスト(バージョン1.002.003)は、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブをランク付けしています。
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for various tasks: sealing bug holes, destroying fabricators, using Thermites, and stunning enemies. |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster, essentially allowing you to cheat death. | |
Siege-Ready | Substantially boosts ammo capacity and reload speed for primary weapons, making it easier to handle large enemy groups, particularly with high-ammo-consumption weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, especially early game, offering a significant chance to survive lethal attacks. |
Extra Padding | Offers a straightforward increase in overall damage resistance. | |
Fortified | Extremely useful generally, and exceptionally effective against Automatons, significantly increasing survivability against their explosive attacks. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attacks. | |
**B** | Peak Physique | Less useful as melee combat is generally avoided; the weapon handling improvement is helpful against mobile enemies, but other methods often prove more effective. |
Inflammable | Best suited for fire-based builds, particularly useful in environments with fire tornadoes. Provides situational value against Terminids and Illuminate. | |
Scout | The radar effect aids in enemy detection, but its value is limited as it doesn't highlight objectives or points of interest. | |
**C** | Acclimated | Rarely beneficial as you won't encounter all four elemental damage types in a single mission. |
Advanced Filtration | Only valuable for gas-focused builds, and even then, the overall benefit is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior unless friendly fire is a major concern. | |
Unflinching | The reduction in recoil flinching and camera shake offers minimal impact on combat effectiveness. |
このガイドとティアリストは、Helldivers 2のプレイスタイルとミッションの目標に最適な鎧のパッシブを選択するのに役立つはずです。最適なパッシブは、直面する特定の課題によって異なることを忘れないでください。