Encountering a diverse cast of NPCs in Kingdom Come: Deliverance 2, ranging from friendly to hostile, can be challenging. Determining their intentions isn't always straightforward. This guide clarifies how to handle the Wandering Drunk.
Locating the Wandering Drunk
The Wandering Drunk resides in an abandoned barn situated just north of Semine, slightly off the main pathways. While traveling north, you'll encounter a herdsman who warns you about a hostile vagrant in the vicinity.
Upon reaching the barn, you'll find a beggar NPC positioned outside. He'll become aggressive if approached too closely. Currently, there's no non-combative interaction option; you'll likely need to subdue or eliminate him.
After defeating him, you can loot his body for a gemstone ring, several keys, and a small sum of money (2.7 groschen). The barn itself also contains additional lootable items.
The Mystery of the Keys
The game provides no clues regarding the Wandering Drunk's identity. He might be a reference to a similar beggar NPC from the first game, a character who lost everything and became a vagrant without any associated quests. It's plausible that the keys he carries belonged to his former home, serving merely as a narrative detail.
Many NPCs in the game possess keys upon looting or pickpocketing, with their purpose remaining unknown. The Wandering Drunk's keys likely fall into this category.
This concludes the guide on the Wandering Drunk in Kingdom Come: Deliverance 2. For more game tips and information, including cures for food poisoning and romantic pursuits, check out The Escapist.