The enduring legend of "Nuclear Gandhi" from the original Civilization game is a classic example of gaming folklore. But was this infamous bug, which supposedly transformed the peaceful leader of India into a nuclear-armed warmonger, real? Let's delve into the history and truth behind this myth.
The Myth of Nuclear Gandhi:
The story goes that in the original Civilization, leaders had an aggression value (1-10, or in some accounts, 1-12), with 1 being pacifist and 10 a warmonger. Gandhi, being historically pacifist, started at 1. Upon adopting Democracy, his aggression supposedly decreased by 2, resulting in -1.
The legend claims this -1 value, stored as an 8-bit unsigned integer, caused an overflow, flipping it to 255—making Gandhi incredibly aggressive. Coupled with the availability of nukes after adopting Democracy, this supposedly led to a Gandhi who relentlessly launched nuclear attacks.
Debunking the Myth:
The myth gained traction in the mid-2010s, long after the original game's release. However, Sid Meier himself debunked it in 2020, stating it was impossible. He explained that integer variables were signed, preventing the overflow, and government types didn't affect aggression. Brian Reynolds, lead designer of Civilization II, corroborated this, stating the original game only had three aggression levels.
The Reality:
The legend likely originated from a combination of factors, including the inherent irony of a pacifist leader unleashing nuclear devastation and the limitations of early game technology. While the original Civilization didn't feature Nuclear Gandhi, Civilization V did have a coded preference for Gandhi to build nukes, fueling the myth further.
Civilization VI even acknowledged the joke, giving Gandhi a high chance of the "Nuke Happy" hidden agenda. With Gandhi absent from Civilization VII, the legend might finally rest.
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