Schedule I, the drug dealer simulation game that went viral overnight on Steam, continues to evolve with the release of Patch 5, updating the game to version 0.3.3f14. This patch brings a series of crucial enhancements, but the most exciting news for its dedicated player base is the announcement of the first content update, slated to launch this weekend.
Currently topping the sales charts on Steam, Schedule I has surpassed even heavyweights like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its widespread popularity on social media platforms, Twitch, and YouTube. In the game, players start as small-time dealers in the gritty city of Hyland Point and work their way up to becoming kingpins, managing drug manufacturing and distribution, and expanding their empire through properties, businesses, and a workforce.
Developed and published by the Australian indie developer Tyler, known as TVGS, the game's explosive launch has been described as "amazing but pretty overwhelming." Tyler expressed his surprise and gratitude on Reddit, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses a variety of issues, including employee, multiplayer, and casino bugs. Tyler has also introduced several pathfinding validity checks to help prevent crashes, a significant improvement noted by community members like Chi Chi on Discord.
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behavior to be smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behavior sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised that sneak peeks of the first content update will be shared soon, keeping the community engaged and excited about what's to come.
For those looking to dive deeper into the game, check out IGN's Schedule I guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profits, to accessing console commands, and the fastest way to start multiplayer co-op to take over Hyland Point with friends.