Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked considerable player skepticism. The studio's president, Yokar-Feng Ji, cited the difficulty of optimizing for such constrained hardware, requiring extensive expertise.
However, this justification has been met with widespread doubt. Many gamers suspect an exclusive deal with Sony as the true reason, while others accuse the developers of insufficient effort, pointing to successful Series S ports of graphically demanding titles. The timing of the announcement also raises questions: if the Series S specifications were known since 2020, why has this issue only emerged now, after years of development?
Player comments highlight this disbelief: Several point to the contradiction between the studio's recent Xbox release date announcement at TGA 2023 and their claim of unawareness of Series S limitations. Others directly attribute the problem to a combination of inadequate development practices and a subpar game engine. The successful Series S ports of games like Indiana Jones, Starfield, and Hellblade 2 further fuel the argument that the issue lies with Game Science, not the hardware itself.
The question of a Black Myth: Wukong release on Xbox Series X|S remains unanswered, adding to the ongoing controversy.