Sid Meier's Civilization VII initially faced criticism for its dramatic departure from established gameplay, as revealed in early demonstrations. However, final journalist previews suggest these changes are substantial and will ultimately satisfy strategy game enthusiasts.
This seventh installment significantly alters the core gameplay by blending numerous mechanics. For instance, leader selection now incorporates a system rewarding frequently chosen rulers with unique bonuses. The inclusion of distinct eras, such as Antiquity and Modernity, allows for self-contained gameplay experiences within each period.
Key Features:
- The game introduces numerous series-first mechanics. The ability to select leaders independently of civilizations adds significant strategic depth.
- Three distinct eras are available: Antiquity, Medieval, and Modern. Transitions between eras feel akin to starting a new game.
- Players can rapidly shift their civilization's direction, enhancing gameplay flexibility.
- The traditional laborer unit has been removed; cities now expand autonomously.
- Leaders gain unique perks unlocked through repeated play.
- Diplomacy functions as a form of "currency," with influence points used to forge treaties, alliances, and condemnations.
- The AI remains a point of concern, prompting recommendations for cooperative play.
- Many consider Civilization VII the most daring attempt to reinvent the classic formula.