A high school student's remarkable feat: porting the iconic 1993 game, Doom, to a PDF file. While slow, the game remains playable, showcasing the enduring legacy and adaptability of this FPS classic.
Doom's compact size (a mere 2.39 megabytes) has always fueled its portability, enabling its execution on unconventional hardware. Previous examples include a Nintendo Alarmo port and even a version running within the game Balandro. These quirky ports, often with performance limitations, underscore Doom's versatility and the ingenuity of its fans.
This latest PDF port, created by GitHub user ading2210, leverages the PDF's JavaScript capabilities for 3D rendering and other functions. However, the limitations of the format necessitate compromises. Instead of using individual text boxes for each pixel (which would be impractical given Doom's 320x200 resolution), the port utilizes one text box per screen row, resulting in a noticeably slower, albeit functional, gameplay experience. The resulting video demonstrates a monochrome, soundless, and text-free version with an 80ms frame rate.
High School Student Brings Doom to PDF
The ongoing trend of running Doom on unexpected platforms isn't about achieving optimal performance. It's a testament to the game's enduring appeal and the boundless creativity of its community. Over three decades later, Doom's continued relevance is a testament to its lasting impact on the gaming world. As players continue their innovative experiments, the future likely holds even more surprising Doom ports.