A Reddit user uncovered a game-breaking bug in Marvel Rivals that unfairly disadvantages players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the "payment" is upgrading your PC hardware instead of in-game purchases.
This is clearly a significant bug, not an intentional game mechanic. However, a swift fix isn't likely. The problem stems from the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex issue will require considerable developer time and effort.
Several heroes are confirmed to be affected:
- Doctor Strange
- Wolverine
- Venom
- Magik
- Star-Lord
These characters experience reduced movement speed, shorter jump distances, and weaker attacks. Other heroes may also be impacted. Until a patch is released, players are advised to optimize their FPS settings, even if it means compromising graphical fidelity.