Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." In a recent interview, Levine revealed that the studio's shutdown came as a surprise to most, including himself. He had hoped Irrational would continue, despite his own departure, but ultimately, it wasn't his decision to make. The closure followed Levine's personal struggles during BioShock Infinite's development, a period he admits left him ill-equipped to lead the studio. He aimed to make the layoffs as smooth as possible, providing transition packages and support for his team.
Levine's retrospective also touches upon the potential for Irrational to handle a BioShock remake, a project he believes would have been a suitable undertaking for the studio. The legacy of Irrational Games, known for titles like System Shock 2 and BioShock Infinite, continues to resonate with fans.
Anticipation for BioShock 4 is high, with many believing the upcoming title can learn from the experiences of BioShock Infinite. While an official release date remains elusive, speculation points towards an open-world setting, retaining the series' signature first-person perspective. The development, under 2K and Cloud Chamber Studios, continues.
Summary
- Ken Levine reflects on Irrational Games' closure after BioShock Infinite, a decision he found unexpectedly complex.
- Levine reveals the studio's closure surprised most employees, despite his own planned departure.
- BioShock 4 is highly anticipated, with fans hoping it will incorporate lessons learned from BioShock Infinite's development, potentially featuring an open world.