EA Motive and SEED are set to unveil their groundbreaking work on "Texture Sets" at the upcoming Game Developers Conference, showcasing how this innovative approach can enhance games like Dead Space and Iron Man. By merging related texture sets into a unified resource, this technique not only streamlines processing but also opens up new avenues for texture creation. Leading the presentation will be EA's lead technical artist, Martin Palko, who will delve into the intricacies of texture and graphic development.
Image: reddit.com
Attendees of the conference might be treated to more than just technical insights; there's a possibility of seeing actual gameplay footage or receiving new details about the highly anticipated Iron Man game. Since its announcement in 2022, updates have been scarce, sparking rumors of cancellation. However, EA Motive's participation in GDC firmly indicates ongoing development. The conference is scheduled from March 17 to 21, 2025.
Details about the Iron Man game remain limited, but it's confirmed to be a single-player experience featuring RPG elements and an open world, all powered by Unreal Engine 5. Fans can also look forward to the integration of the flight system from Anthem, a feature EA Motive has experience with from their previous projects.