Silent Hill’s creator, Keiichiro Toyama, is setting a distinctive tone for his new horror-action game, Slitterhead. Read on to learn more about his remarks and why he said that Slitterhead is a novel and original game that may be “rough around the edges.”
Slitterhead Creator is Dedicated to Fresh and Original Ideas, Despite “Rough Edges”Slitterhead Marks Silent Hill Director’s First Horror Game Since 2008’s Siren
Slitterhead, the upcoming action-horror title from Silent Hill creator Keiichiro Toyama, is set to launch this November 8—despite Toyama himself admitting in a recent interview that it may feel "rough around the edges."
"From the very first ‘Silent Hill,’ we have maintained a commitment to freshness and originality, even if it means being a bit rough around the edges," Toyama said in an interview with GameRant. "That attitude has remained consistent throughout my works and in ‘Slitterhead.’"
To the unfamiliar, Toyama and his studio, Bokeh Game Studio, have poured themselves into this project that blends horror and action with a strikingly raw and experimental edge. However, the legacy of Silent Hill, Toyama’s directorial debut back in 1999, is undeniable. The first game redefined psychological horror, with many emulating what the first three games in the series did for the genre. Toyama, however, hasn’t solely focused on horror since then. His 2008 title, Siren: Blood Curse, was his last foray into the genre before moving on to work on the Gravity Rush series, making the weight of expectation for his return to the genre ever more significant.
It remains to be seen precisely what Toyama implies by "rough around the edges." If Toyama is contrasting their diminutive, self-reliant atelier with "11-50 employees" to significant AAA game architects with multitudes or thousands of employees, then it’s reasonable to discern Slitterhead as such.Nevertheless, pondering the engagement of industry veterans such as Sonic producer Mika Takahashi, Mega Man and Breath of Fire character architect Tatsuya Yoshikawa, and Silent Hill composer Akira Yamaoka, alongside the auspicious gameplay union of Gravity Rush and Siren, Slitterhead is anticipating to genuinely be novel and inventive as Toyama stated. Players will merely have to await the game’s release to discern if the "rough edges" are simply an indication of its speculative nature or a genuine apprehension.
Slitterhead Transports Players to the Fictional City of Kowlong
In Slitterhead, players take on the role of a "Hyoki," a spirit-like entity capable of possessing different bodies to battle against terrifying enemies known as "Slitterheads." These enemies are not typical zombies or monsters; rather, they are grotesque and unpredictable, often transforming from humans into nightmarish forms that seem both horrific and strangely humorous.
For more on Slitterhead’s gameplay and story, check out our article below!