Persona Director Admits Menus Are ‘Annoying to Do'Persona and Metaphor: ReFantazio Menus Take 'a Lot of Time' to Make, Hashino Said
Speaking to The Verge, the Persona director admitted that, "In general, the way most developers make UI is very simple. That’s what we try to do as well—we try to keep things simple, practical, and usable. But maybe the reason that we’ve achieved both functionality and beauty is that we have unique designs that we make for each and every menu. This is actually really annoying to do."
This laborious process often consumes more development time than expected. Hashino also recalled how early builds of Persona 5’s iconic, angular menus were "impossible to read" at first, requiring numerous tweaks before they struck the right balance of functionality and style.
Hashino’s frustrations aren’t without reason. The recent Persona games are known for their stylish, sometimes over-the-top aesthetics, with the menus playing a major role in shaping each game’s distinct feel. Every piece of the UI, from the in-game shop to party menu, feels as though it is crafted with attention to detail. While the goal is to create a seamless experience for players, the effort required to make everything flow smoothly behind the scenes is extensive.
"We have separate programs running for each of them as well," Hashino said. "Whether it’s the shop menu or the main menu, when you open them up there’s a whole separate program running and a separate design that goes into making it."
Metaphor: ReFantazio is set for release on October 11 for PC, PS4, PS5, and Xbox Series X|S. Moreover, pre-orders are now open! For more details on the game's release date and pre-order options, check out our article below!